Building Armies
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Building Armies
I have the following questions on Army building rules:
1. Is consumption for armies the same as consumption for the kingdom? (i.e. is it offset by farms or does it need to be paid for directly with BP from the treasury?)
2. The cost of resources is added to army consumption every turn. This doesn't make sense. If you provide an army with magical weapons you pay for them when you build your army. You don't keep paying for them every month, much less every week when you're on campaign. This would not apply to potion, poisons or etc.
My suggestion: cost of creating an army is equal to it's CR in BP plus the cost of resources. Sustaining an army cost consumption that is offset by farms but the cost of resources is not included. After a battle expendable resources (potions, poisons, etc.) need to be repurchased with BP.
3. Army leadership bonuses are based on charisma but kingdom bonuses for the general are based on strength. WTW?
1. Is consumption for armies the same as consumption for the kingdom? (i.e. is it offset by farms or does it need to be paid for directly with BP from the treasury?)
2. The cost of resources is added to army consumption every turn. This doesn't make sense. If you provide an army with magical weapons you pay for them when you build your army. You don't keep paying for them every month, much less every week when you're on campaign. This would not apply to potion, poisons or etc.
My suggestion: cost of creating an army is equal to it's CR in BP plus the cost of resources. Sustaining an army cost consumption that is offset by farms but the cost of resources is not included. After a battle expendable resources (potions, poisons, etc.) need to be repurchased with BP.
3. Army leadership bonuses are based on charisma but kingdom bonuses for the general are based on strength. WTW?
Yippee Kai Yay Mo Pho- Posts: 195
Join date: 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building Armies
1. The consumption is offset by farms.
2. Your example is what I was planning so we appear to be in agreement on that.
3. I will look it up in the book at home.
2. Your example is what I was planning so we appear to be in agreement on that.
3. I will look it up in the book at home.

Admin- Admin
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Join date: 2011-04-20

Re: Building Armies
Next questions:
4. When an army is "in reserve" what does it do? Does it train? Stand guard? Patrol? Go home?
4. When an army is "in reserve" what does it do? Does it train? Stand guard? Patrol? Go home?
Yippee Kai Yay Mo Pho- Posts: 195
Join date: 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building Armies
I would assume all of the above as the people will rotate their active duties.

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Join date: 2011-04-20

Re: Building Armies
I remember the group making a couple of armies.
One was at varnhold. I think one was at Le Pew and one at Tuskburg. You may have had one more at drelev. The Varnhold troops are to far away to react to the invasion by pitax.
You have heard of the following armies on the move.
1. one very sizable army headed to Fort Drelev (The rat boy will lead the army to defend)
2. The Fey in the forest reported to you that a flight of Wyvern were camped out and headed in the direction of Tuskburg. (Pythia will lead this one.)
3. Some Trolls were heading for Le Pew (Specs can help lead if you want)
The rest of the group were at the tournament and received word of the impending attacks, but the battles are starting by the time Wilbur can teleport back to anywhere.
You can consider what armies to build now, but I do not want you to power game them as you really only took 2 months (or less) to really build them up.
All of your armies, including the varnhold army, can have no more than 20 CR worth combined. Also, don't make the Varnhold army a dump army. You should make it what you thought you needed there before you knew of the Pitax attack. It does not have to be huge, but be realistic.
Post any questions and army builds here. The Mass Combat rules I sent you has a lot of sample armies you can use and build on.
One was at varnhold. I think one was at Le Pew and one at Tuskburg. You may have had one more at drelev. The Varnhold troops are to far away to react to the invasion by pitax.
You have heard of the following armies on the move.
1. one very sizable army headed to Fort Drelev (The rat boy will lead the army to defend)
2. The Fey in the forest reported to you that a flight of Wyvern were camped out and headed in the direction of Tuskburg. (Pythia will lead this one.)
3. Some Trolls were heading for Le Pew (Specs can help lead if you want)
The rest of the group were at the tournament and received word of the impending attacks, but the battles are starting by the time Wilbur can teleport back to anywhere.
You can consider what armies to build now, but I do not want you to power game them as you really only took 2 months (or less) to really build them up.
All of your armies, including the varnhold army, can have no more than 20 CR worth combined. Also, don't make the Varnhold army a dump army. You should make it what you thought you needed there before you knew of the Pitax attack. It does not have to be huge, but be realistic.
Post any questions and army builds here. The Mass Combat rules I sent you has a lot of sample armies you can use and build on.

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Re: Building Armies
From what I recall from the last session, we were planning on the following armies:
3 medium armies of militia archers (100 warriors lvl.3 , CR1, Ranged Weapons resource). We were going to locate these armies at Olegrad, Boca Raton (renamed Ford Dredlev), and Varnhold. One of the armies (probably the one at Olegrad) should also have the Fortification Building resource with the idea that this army can go to the assistance of Varnhold or Le Pew.
1 small army of cavalry or (preferably) mounted infantry* (50 fighters lvl. 5 or 6, CR5). based at Tuskberg. The idea would be to move this army to wherever it's needed.
In Boca Raton, we will have a DV=23, and OV= +1. Plus our Alchemist rat. As long as the opposing army is not much higher then CR5, we have a decent chance here.
In Tuskberg, we will have a DV=24 and OV= +5, plus Pythia. Depending on the CR of the enemy army, we have a good chance here as well, despite the lack of ranged weapons or spells.
If we can move the archers from Olegrad to Le Pew, we will have DV=17**, OV=+1, plus Specs. Otherwise we have nothing here. Even with the archers, we won't have much of a chance unless the CR of the enemy army under 3.
This gives us a total CR of 8. Without additional kingdom building, we can probably afford one or two more medium armies of militia archers. One of these would be in Le Pew. If we can also bring reinforcements from Olegrad and merge the two medium armies into one large army (not sure of the rules on this) we would have a large army (200 warriors lvl. 3, CR4, Ranged Weapons resource) DV=20** OV=+4
* mounted infantry is not in the mass combat rules but should be easy to play as a resource: Transportation (2BP): increase the armies speed to that of the mounts (presumable horses).
** includes +2 to DV from the Fortification Building resource. Not sure how this would work considering the town defenses and merging armies where only half the troops have this resource.
Do we know the composition of the enemy armies enough to gauge their CR?
3 medium armies of militia archers (100 warriors lvl.3 , CR1, Ranged Weapons resource). We were going to locate these armies at Olegrad, Boca Raton (renamed Ford Dredlev), and Varnhold. One of the armies (probably the one at Olegrad) should also have the Fortification Building resource with the idea that this army can go to the assistance of Varnhold or Le Pew.
1 small army of cavalry or (preferably) mounted infantry* (50 fighters lvl. 5 or 6, CR5). based at Tuskberg. The idea would be to move this army to wherever it's needed.
In Boca Raton, we will have a DV=23, and OV= +1. Plus our Alchemist rat. As long as the opposing army is not much higher then CR5, we have a decent chance here.
In Tuskberg, we will have a DV=24 and OV= +5, plus Pythia. Depending on the CR of the enemy army, we have a good chance here as well, despite the lack of ranged weapons or spells.
If we can move the archers from Olegrad to Le Pew, we will have DV=17**, OV=+1, plus Specs. Otherwise we have nothing here. Even with the archers, we won't have much of a chance unless the CR of the enemy army under 3.
This gives us a total CR of 8. Without additional kingdom building, we can probably afford one or two more medium armies of militia archers. One of these would be in Le Pew. If we can also bring reinforcements from Olegrad and merge the two medium armies into one large army (not sure of the rules on this) we would have a large army (200 warriors lvl. 3, CR4, Ranged Weapons resource) DV=20** OV=+4
* mounted infantry is not in the mass combat rules but should be easy to play as a resource: Transportation (2BP): increase the armies speed to that of the mounts (presumable horses).
** includes +2 to DV from the Fortification Building resource. Not sure how this would work considering the town defenses and merging armies where only half the troops have this resource.
Do we know the composition of the enemy armies enough to gauge their CR?
Yippee Kai Yay Mo Pho- Posts: 195
Join date: 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building Armies
No to the composition question beyond what I posted. Sample armies may be in the sample army section. I will say reports are that the army going toward Boca Raton is larger than medium. The Slither would also know that the army from Pitax he fought before was quite large.
I will reiterate again, though. You can have up to a CR 20 army between all your forces. I am comfortable in giving up to this number.....
I also only mentioned the three armies that were spotted. Pitax has a very large military with more than three regiments.
I will reiterate again, though. You can have up to a CR 20 army between all your forces. I am comfortable in giving up to this number.....
I also only mentioned the three armies that were spotted. Pitax has a very large military with more than three regiments.

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Join date: 2011-04-20

Re: Building Armies
Just a thought. If you want. You can post any questions here and then email yourselves (not including me) your army ideas. This way you don't have to worry about inside knowledge as I plan my attacks. This way I can react to any surprises from you accordingly during the battles, not ahead of time
.
Also, you can assume that you were able to pull in some o fht esurviving solders from Boca as well as Slithers comrads to make the army bigger than you first planned. (use the consumption for the bigger army though).
Again. Just a thought.
Also, you can assume that you were able to pull in some o fht esurviving solders from Boca as well as Slithers comrads to make the army bigger than you first planned. (use the consumption for the bigger army though).
Again. Just a thought.

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Re: Building Armies
Can we get help from any of our allies? Would the fey field an army? What about the lizardmen?

Namkitu- Posts: 191
Join date: 2011-04-25
Location: Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Building Armies
You can use your allies. You need to pay consumption for them and any upgrades, but it is a way to quickly build up.

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Re: Building Armies
What are the specs for the following armies? DM would know size and numbers.
Fey Army
Lizardman Army
Kobold Army
Centaur Army
The first two may be the only viable ones. If we could send the Fey and Lizardmen to aid La pew, that might turn the tide. We can promise them extra land once the threat is taken care of.
Fey Army
Lizardman Army
Kobold Army
Centaur Army
The first two may be the only viable ones. If we could send the Fey and Lizardmen to aid La pew, that might turn the tide. We can promise them extra land once the threat is taken care of.

Namkitu- Posts: 191
Join date: 2011-04-25
Location: Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Building Armies
I'm confused. We talked about building some armies before we went to the Rushlight tournament but never set down the details. This was before we knew of any threat from Pitax so the armies we discussed were weak (see my previous post).
Are these the armies we're talking about? If they are, the Wilberd would oppose using soldiers from Boca, since they were recently our enemies they might not be very loyal. He would be OK using the rat-folk. He would also oppose build armies of lizard-men, centaurs or fairies since those creatures are not part of our kingdom and would be more like foreign mercenaries then a national army.
If we're talking about raising armies after we (Pythia, Slyther, and Specs) learned about the threat, we could try to hire the kobolds, lizard-men, and/or the fey as mercenaries. (I don't think the centaurs could reach us in time.)
Are these the armies we're talking about? If they are, the Wilberd would oppose using soldiers from Boca, since they were recently our enemies they might not be very loyal. He would be OK using the rat-folk. He would also oppose build armies of lizard-men, centaurs or fairies since those creatures are not part of our kingdom and would be more like foreign mercenaries then a national army.
If we're talking about raising armies after we (Pythia, Slyther, and Specs) learned about the threat, we could try to hire the kobolds, lizard-men, and/or the fey as mercenaries. (I don't think the centaurs could reach us in time.)
Yippee Kai Yay Mo Pho- Posts: 195
Join date: 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building Armies
I understand your confusion. The groups I mentioned were ones I referred to as allies. I know that only the kobolds have land within our kingdom (1 hex). The fey are right next door and we are on somewhat friendly terms. The lizardmen are somewhat neutral. We have let them settle a hex near our borders, with ongoing diplomatic relations. I don't know if they would fight for us. We are on better terms with the centaurs, but I fear they are too far away (as you mentioned). I wanted to know the relative strengths of these groups, just in case we called for their support. But that would be up to Mike. For our 20 CR, I think we should count on what we could draw from our settlers. That is what we were in the process of setting up before this mess started.
As for Boca Raton, I think we installed a loyal group of citizens/soldiers, led by the ex-leader who was loyal to our side. They and the rat people would be a small to medium sized army.
EDIT* The only Kobold army is a CR4, and we qualify for the prerequisites. If Mike allows, we can use these to buffer Tuskberg, since they are close and don't travel well.
As for Boca Raton, I think we installed a loyal group of citizens/soldiers, led by the ex-leader who was loyal to our side. They and the rat people would be a small to medium sized army.
EDIT* The only Kobold army is a CR4, and we qualify for the prerequisites. If Mike allows, we can use these to buffer Tuskberg, since they are close and don't travel well.
Last edited by Kyras Cobb on Tue Jan 24, 2012 2:44 pm; edited 1 time in total

Namkitu- Posts: 191
Join date: 2011-04-25
Location: Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Building Armies
How many additional armies can we field in such short notice? Are there any visiting mages at Tuskberg who can be pressed into service?
We should get word to Jhod Kavken at the temple of the Elk to go to the assistance of Le Pew.
We had also talked about a royal Guard. How about using the CR3 in the guidebook to protect Tuskberg?
We should get word to Jhod Kavken at the temple of the Elk to go to the assistance of Le Pew.
We had also talked about a royal Guard. How about using the CR3 in the guidebook to protect Tuskberg?
WilberdGates wrote:From what I recall from the last session, we were planning on the following armies:
3 medium armies of militia archers (100 warriors lvl.3 , CR1, Ranged Weapons resource). We were going to locate these armies at Olegrad, Boca Raton (renamed Ford Dredlev), and Varnhold. One of the armies (probably the one at Olegrad) should also have the Fortification Building resource with the idea that this army can go to the assistance of Varnhold or Le Pew.
1 small army of cavalry or (preferably) mounted infantry* (50 fighters lvl. 5 or 6, CR5). based at Tuskberg. The idea would be to move this army to wherever it's needed.
In Boca Raton, we will have a DV=23, and OV= +1. Plus our Alchemist rat. As long as the opposing army is not much higher then CR5, we have a decent chance here.
In Tuskberg, we will have a DV=24 and OV= +5, plus Pythia. Depending on the CR of the enemy army, we have a good chance here as well, despite the lack of ranged weapons or spells.
If we can move the archers from Olegrad to Le Pew, we will have DV=17**, OV=+1, plus Specs. Otherwise we have nothing here. Even with the archers, we won't have much of a chance unless the CR of the enemy army under 3.
This gives us a total CR of 8. Without additional kingdom building, we can probably afford one or two more medium armies of militia archers. One of these would be in Le Pew. If we can also bring reinforcements from Olegrad and merge the two medium armies into one large army (not sure of the rules on this) we would have a large army (200 warriors lvl. 3, CR4, Ranged Weapons resource) DV=20** OV=+4
* mounted infantry is not in the mass combat rules but should be easy to play as a resource: Transportation (2BP): increase the armies speed to that of the mounts (presumable horses).
** includes +2 to DV from the Fortification Building resource. Not sure how this would work considering the town defenses and merging armies where only half the troops have this resource.
Do we know the composition of the enemy armies enough to gauge their CR?

Namkitu- Posts: 191
Join date: 2011-04-25
Location: Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Building Armies
You are correct in that the centaurs are to far to help in this attack, but you can always send word to them to be ready incase they are needed by Varnhold.
As far a Boca is concerned, the leader of their army is the father figure of Slither and loyal to you. Most of what is left of the force at Boca were not your enemy. It was their leader that was Kind of your enemy. They only thing Old Boca did against you was attack Le Pew and that was with Barbarians and hired mercs. Non of the rest of what you assumed was Old Boca actually came from them. It was the King of Pitax that was attacking you the whole time
. He hired The bard to cause political havoc in Tuskberg, but made it look like Drelev hired him. It was a barbarian body with the owlbear (the barbarians were loyal to Pitax). Still, it is up to you on whether you want to use the old soldiers from Drelev. They would get an auto vetern status and I believe you used one of the small armies you built to clear something out (the boggards?) and they got vetern status as well.
Using any of your allies would be part of the CR 20 limit.
You can use the CR4 Kobald Skirmishers in the rules,
I will create the fey and Lizard man army tonight (as well as any ally npc spellcasters). Use them only if you want.
Because Wilburd put spies in other countries, Pythia in Tuskburg would have gotten word of odd troup movements so she could have started to get things organinzed.
Also, please be aware that there will be no "softening" of the armies beforehand like in the battle for Le Pew. This is a battle on a bigger scale.
As far a Boca is concerned, the leader of their army is the father figure of Slither and loyal to you. Most of what is left of the force at Boca were not your enemy. It was their leader that was Kind of your enemy. They only thing Old Boca did against you was attack Le Pew and that was with Barbarians and hired mercs. Non of the rest of what you assumed was Old Boca actually came from them. It was the King of Pitax that was attacking you the whole time
Using any of your allies would be part of the CR 20 limit.
You can use the CR4 Kobald Skirmishers in the rules,
I will create the fey and Lizard man army tonight (as well as any ally npc spellcasters). Use them only if you want.
Because Wilburd put spies in other countries, Pythia in Tuskburg would have gotten word of odd troup movements so she could have started to get things organinzed.
Also, please be aware that there will be no "softening" of the armies beforehand like in the battle for Le Pew. This is a battle on a bigger scale.

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