Party Treasure

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Party Treasure

Post  Bella on Thu May 17, 2012 11:45 am

This is the list of all the Party Treasure that was found. New for this campaign is an exeration date. If the Party Treasure has an experation date, it will be removed if not added to a character sheet. The value of the item will be added to the amount given to the players in the next session. If you want to keep an item in party treasure but don't want to add it to a character sheet, say it goes into the "bag of holding". In Kingmaker there were many items sitting there never used. This way you get money if no one REALLY wants them.

Potions
[Claimed by kai and sam] 2 Cure Light Wounds Potions

Wands
[Claimed by Kit] Wand of Cure Light Wounds (5 charges)


Ammunition
[Claimed by Van] 5 +1 Arrows of Animal Bane

Other
[Claimed by Jo] 2 skyrocket fireworks (jo. don't charge yourself for these and don't worry about reducing the GP for the party because I made them free.)
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Party treasure Updated 5/26/12

Post  girdnas on Sun May 27, 2012 3:03 am

Potions
[Claimed by Jo, Kit, Van, and Po] 4 x Cure Light Wounds

[Claimed by Kai and Sam] 2 x Cure Moderate Wounds

[Claimed by Kai and Sam] 2 x Lesser Restoration

Wands
[Claimed by Kit] Wand of Scorching Ray (19 charges)

Other
[Claimed by Kai, Sam, and Van] 3 Holy Waters

[Claimed by Jo] 11 Desnan Candles

[Claimed by Jo] 4 skyrocket fireworks


Last edited by girdnas on Sat Jun 16, 2012 8:22 pm; edited 2 times in total (Reason for editing : corrected)

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Updated 6/16/12

Post  girdnas on Sat Jun 16, 2012 8:32 pm

Potions

Wands
[Claimed by Kit] Wand of Scorching Ray (34 charges)

Other
[Claimed by Jo]Earth Elemental Gem
[Claimed by Jo, Kai, Kit, Van, and Sam - 2 each] 10 Alchemists Fire


Last edited by girdnas on Mon Jul 02, 2012 1:10 am; edited 1 time in total

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Updated 6/30/12

Post  girdnas on Mon Jul 02, 2012 12:53 am

Wands
[Claimed by Jo]Wand of Inflict Moderate Wounds (12 charges)
[Claimed by Kit]Wand of Cure Light Wounds (50 charges_

Other
[Claimed by Kit/Jo]Scroll of Cure Moderate Wounds x2
[Claimed by Jo]Scroll of Dispel Magic
[Claimed by Van]20 MW Cold Iron Arrows
[Claimed by Van]+1 Flaming Burst Arrow x1

Amatsu Seal: Kept in Warding Box to prevent alerting Oni to our whereabouts. 5 charges each day.
- 1 charge: Cure Serious Wounds, Restoration, Remove Curse, or Remove Disease
- 5 charges: Heal
- Drain power for 1 month: Ressurrection

**We need to discuss who should be carrying what. Especially the Amatsu Seal in the Warding Box. Speak up if you want anything I haven't listed you for.

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7/21/12 update

Post  girdnas on Mon Jul 23, 2012 12:02 am

Potions

[Claimed by Jo]*EDIT* Potion of Bull's Strength x2
[Claimed by Kai]Potion of Vanish x3

Other

Silk Rope 50'

[Claimed by Sierra]Ulfen Helmet: Angelic being; +2 AC vs Evil, +2 saves vs evil effects/spells

[Claimed by Jo]Fugitive Grenade x3


Last edited by girdnas on Sun Oct 07, 2012 4:17 am; edited 4 times in total

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Re: Party Treasure

Post  Bella on Mon Jul 23, 2012 9:34 am

Fugitive’s Grenade

Aura faint conjuration and transmutation; CL 3rd
Slot none; Price 750 gp; Weight —

DESCRIPTION
These small grenades are made from hollowed eggshells filled with assorted powders and reagents and inscribed with magical glyphs. When broken, a fugitive’s grenade creates a 10-foot-radius cloud that lasts for 2 rounds. This cloud is otherwise identical to a fog cloud. A single smoke tendril in the center of the cloud forms a solid-feeling rope, 20 feet long, that functions as a rope trick spell. When the smoke cloud dissipates, so does the smoke rope, though the rope trick’s extradimensional space remains for its full duration. Once the smoke rope disperses, any creatures inside the extradimensional space must jump or climb out by other means. A fugitive’s grenade may be thrown as a ranged touch attack with a range increment of 10 feet.

CONSTRUCTION
Requirements Craft Wondrous Item, fog cloud, rope trick; Cost 375 gp
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Re: Party Treasure

Post  Wedge on Mon Jul 23, 2012 1:52 pm

I'll take all the potions of Vanish, unless someone else wants them...

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Re: Party Treasure

Post  Specs on Tue Jul 24, 2012 3:02 am

Ill continue to wear the very nice and comfortable helmet if no one minds? Smile

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8-4-12

Post  girdnas on Sun Aug 05, 2012 4:32 pm

Potions

[Claimed by Jo]3x Potion of Blur
[Claimed by Jo]3x Potion of Vanish

EDIT: Disguise Self is another Personal target spell. Change it to?

Edit II: We never addressed these so I am changing them to the only equal level Illusion spell that qualifies for potion status, Vanish.


Last edited by girdnas on Sat Nov 17, 2012 11:00 pm; edited 1 time in total

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Re: Party Treasure

Post  girdnas on Sat Sep 01, 2012 8:18 pm

Potions

[Claimed by Jo]Eagles Splendor

Scrolls

[Claimed by Jo]Animate Dead

Wands

[Claimed by Jo]Wand of Command Undead (11 chg) **Sorc/wiz, Close rg, 1 undead creature, Will DC 14, This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as "come here," "go there," "fight," "stand still," and so on. Nonintelligent undead won't resist suicidal or obviously harmful orders. Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell. Your commands are not telepathic. The undead creature must be able to hear you.**

[Claimed by Jo]Wand of Flame Arrow (10 chg) *Magus and Sorc/Wiz, Close Range. Lasts 50 minutes. This spell allows you to turn 50 units of ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.*

[Claimed by Jo]Wand of Elemental Touch (12 chg) ** Alch/Magus/Sorc-Wiz; Personal, 3 rounds duration, DC 14 Fort to resist special effects. Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type: acid, cold, electricity, or fire. You gain a melee touch attack causing 1d6 points of damage of that energy type, along with a special effect described below. You also deal energy damage and the related special effect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. This bonus damage can never apply to multiple weapons.
Acid: Your touch attack causes 1 point of ongoing acid damage per round for 1 round per three caster levels. The target must make a Fortitude save or be sickened for the duration of the ongoing acid damage.
Cold: The target must make a Fortitude save or be fatigued. A creature that is already fatigued suffers no additional effect.
Electricity: The target must make a Fortitude save or be staggered for 1 round.
Fire: Your hands ignite and shed light as a torch. Your touch may cause targets to catch on fire.
Subsequent attacks inflict the normal damage, but the additional effects do not stack. This spell grants no special protection to anything held in or worn on your hands. When you cast this spell to deal acid, cold, electricity, or fire damage, it is a spell of that type.

Other

[Claimed by Jo]Fugitive's Grenade
[Claimed by Jo]Deathblade Poison *injury, Fort DC 20, 1/rd for 6 rds, d3 Con, 2 consecutive saves* (thats tough poison - i assume one dose)


Last edited by girdnas on Sun Oct 07, 2012 4:15 am; edited 2 times in total

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Re: Party Treasure

Post  Bella on Fri Oct 05, 2012 3:34 pm

White Peacock Crown
Aura faint illusion; CL 15th
Slot head; Price 26,000 gp (fully charged, 80,000); Weight 1 lb.

Description
This ornate headpiece is crafted of white gold, inlaid with lapis
lazuli and spangled with dozens of jewels. Similar to a helm of
brilliance, this item is bejeweled with enchanted stones that hold
magical powers. A newly crafted white peacock crown holds 10
sapphires, 20 emeralds, 30 blue topaz, and 40 pearls. On this
crown, one sapphire, three emeralds, four topaz, and six pearls
retain their power, the rest having been expended long ago.

• Sapphire: scintillating pattern
• Emerald: holy smite (5d8 (10d6 vs. evil outsiders), DC 18)
• Blue topaz: zone of truth (DC 16)
• Pearl: see invisibility

Until its jewels are depleted, the white peacock crown has the following
magical properties:

• The wearer can detect shapechangers at will. This functions
as detect undead but reveals creatures with the shapechanger
subtype.

• The wearer may command any weapon he wields to
become a bane weapon against outsiders with the
shapechanger subtype and also suppresses the regeneration
of outsiders with the oni subtype. This is in addition to
whatever abilities the weapon may already have (unless it
already has this property). This command takes 1 round to
take effect and lasts 1 minute.

• The crown provides continuous endure elements.

• Once all jewels have lost their magic, the crown loses its
powers and the gems turn to worthless powder. Removing
a jewel destroys it. Unlike a helm of brilliance, the white
peacock crown provides no fire resistance and cannot
explode as a result of fire damage.

Construction
Requirements Craft Wondrous Item, detect undead, endure elements,
holy smite, scintillating pattern, see invisibility, summon
monster I, zone of truth; Cost 45,000 gp
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Re: Party Treasure

Post  Wakko on Sat Oct 06, 2012 9:18 am

Since Kitsune do not have the Shapechanger subtype, can I be detected with the helm?
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Re: Party Treasure

Post  Bella on Sat Oct 06, 2012 10:09 am

If you do not have the shapeshifter subtype I would say no.
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10-6-12

Post  girdnas on Sun Oct 07, 2012 11:41 pm

[Claimed by Jo]Wand of Cure Serious Wounds (24 chg)

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10/20/12

Post  girdnas on Sun Oct 21, 2012 2:30 am

Potions

[1 each Claimed by Kai, Sam, Bob, and Van]4 Potions of Cure Serious
[1 Claimed by Kai & 2 by Jo]3 Potions of Displacement (50% Miss chance; 5 rds)
[Claimed by Jo]2 Potions of Invisibility
[Claimed by Jo]2 Potions of Barkskin (+3 Natural Armor; 3 hrs.)

Wands

[Claimed by Jo]Wand of Shield (6 charges)

Miscellaneous
[Claimed by Kai]10 +1 Ice Arrows
[Claimed by Jo]Everburning Lantern (also could not find; assume it is like an Everburning Torch but in Lantern form)



****As usual, if noone else does, Jo will claim any remaining party items****


Last edited by girdnas on Sun Nov 11, 2012 2:16 am; edited 4 times in total

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Re: Party Treasure

Post  Specs on Sun Oct 21, 2012 4:08 am

If no one minds bob will snag one of the cure serious potions

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Re: Party Treasure

Post  Wedge on Mon Oct 22, 2012 10:03 am

Kit will take one each of of the Cure, Invisibility, Displacement, and 5 of the Ice arrows.

Displacement is a 3rd level spell so the potion should last 5 rounds, right?

I used a potion of Cure Serious last adventure. Was that subtracted from what the party found at the time or should I mark it of from my character sheet?

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Re: Party Treasure

Post  Wedge on Mon Oct 22, 2012 10:11 am

I grabbed the ring of invis, so i don't need the potion.

Also I didn't have a CSW potion before last week, so I'm assuming it came from the party...

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Re: Party Treasure

Post  girdnas on Mon Oct 22, 2012 2:02 pm

Any potions used last week that weren't already on your sheets were taken out during the adventure, just like one CSW and one CMW we used on Saturday was taken out by me during the game. Make sure you write down the items I have listed as claimed on your sheets.

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Re: Party Treasure

Post  Wedge on Mon Oct 22, 2012 5:09 pm

Cool!

I don't really need the Barkskin potion so it's still available for the party.

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11-10-12

Post  girdnas on Sun Nov 11, 2012 2:08 am

Potions

[Recommend 2 each to Kai, Mit, Kit, and Bob]8x Cure Serious (3d8+5)

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Re: Party Treasure

Post  Wedge on Sun Nov 11, 2012 11:16 am

Kai and Mit each grab 2 potions.

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Re: Party Treasure

Post  Specs on Sun Nov 11, 2012 12:51 pm

bob will also grab a couple

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12-8-12

Post  girdnas on Tue Dec 11, 2012 4:29 pm

Potions
[Claimed by Jo]6x Potions of Cure Serious

Scrolls
[Claimed by Jo]Scroll of Spike Growth (druid 3/ranger 2; 5th lvl caster; DC15)

*I will write them on the sheet and give them out at next game*


Last edited by girdnas on Sun Jan 20, 2013 7:04 pm; edited 1 time in total

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01-19-13

Post  girdnas on Sun Jan 20, 2013 6:05 am

Potions

[Claimed by Jo]P. of Cure Serious

Wands

[Claimed by Jo]Wand of Cure Moderate ( ? charges; forgot to write it down)
Wand of Speak with Animals ( see above )
Wand of Fireball (10th caster level; 18
charges)


Miscellaneous

5x Whistling Arrows [Claimed by Jo and given to Shilelu]


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Re: Party Treasure

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